IOS ESP Unity AutoUpdate
This project features an advanced Unity ESP system with Dynamic Targeting, allowing you to adapt to different games or game objects without re-compiling.
Instead of hardcoding values, you can now use the In-Game Mod Menu to select your target in real-time:
- Target Assembly: Select the Unity Assembly (e.g.,
_CombatMaster.Battle.dll) from the dropdown list. - Target Class: After selecting an assembly, the Class list will automatically update. Choose your player or entity class (e.g.,
PlayerRoot).
The ESP will instantly switch to tracking the selected entities.
While you can change targets in-game, you can also set the default startup values in ESPConfig.h.
// Default target for initialization
#define PLAYER_CLASS_NAME "CombatMaster.Battle.Gameplay.Player.PlayerRoot"
#define PLAYER_ASSEMBLY_NAME "_CombatMaster.Battle.dll"// Component used to find bones (usually SkinnedMeshRenderer)
#define SKINNED_MESH_RENDERER_CLASS_NAME "UnityEngine.SkinnedMeshRenderer"- Launch the game and open the Mod Menu.
- Go to ESP Tab.
- Select Assembly & Class corresponding to the entities you want to see.
- Enable ESP (Line, Box, Skeleton, etc.).
Note: For educational purposes. Use responsibly.
