Logo GoodFeelings

IOS-ESP-AutoUpdate

IOS ESP Unity AutoUpdate

IMAGE 2026-02-06 14:47:39

ESP Configuration & Dynamic Update

This project features an advanced Unity ESP system with Dynamic Targeting, allowing you to adapt to different games or game objects without re-compiling.

Dynamic ESP Targeting (NEW!)

Instead of hardcoding values, you can now use the In-Game Mod Menu to select your target in real-time:

  1. Target Assembly: Select the Unity Assembly (e.g., _CombatMaster.Battle.dll) from the dropdown list.
  2. Target Class: After selecting an assembly, the Class list will automatically update. Choose your player or entity class (e.g., PlayerRoot).

The ESP will instantly switch to tracking the selected entities.

ESPConfig.h - Default Values

While you can change targets in-game, you can also set the default startup values in ESPConfig.h.

1. Default Player Class

// Default target for initialization
#define PLAYER_CLASS_NAME "CombatMaster.Battle.Gameplay.Player.PlayerRoot"
#define PLAYER_ASSEMBLY_NAME "_CombatMaster.Battle.dll"

2. Skeleton Components

// Component used to find bones (usually SkinnedMeshRenderer)
#define SKINNED_MESH_RENDERER_CLASS_NAME "UnityEngine.SkinnedMeshRenderer"

How to use

  1. Launch the game and open the Mod Menu.
  2. Go to ESP Tab.
  3. Select Assembly & Class corresponding to the entities you want to see.
  4. Enable ESP (Line, Box, Skeleton, etc.).

Note: For educational purposes. Use responsibly.